Update 0.6.0 - Public Lobbies and Tutorial Missions!
Old Salt » Devlog
New Features
- New Tutorial: Multiple missions to help explain the user interface and game rules
- New Game Rules: Bounty Reward System - At the start of a players turn Masts can be converted into a payout. This can help boost essential action and allow for all ship attacks to be worth the pursuit.
- Multiplayer: Game Lobbies can now be toggled to public and will show up when other players go to the join game screen
- New Graphics: All (18) Faction Abilities have been animated
Improvements
- Game Detail window in the top right can be expanded to get more information on flag and island counts
- Updated Battle Cry to new Rules
- Updated Expedition to new Rules
- Debris and Wreckage is now targetable
- Improve Ship UI buttons and button flow
- Added attack dice to all players in multiplayer games
- Detect if no sails are available
- Added attack dice interface to engineer's fortifications
- Ships now sail around objects and not in straight lines
Bug Fixes
General
- Fixed first attack breaking Attack dice interface
- Fixed network targeting issues
- Fixed Island Claim cost taking resource on a failed claim
- Fixed firing after Free fire not showing target
- Fixed Broadside calculation error
- Fixed Stern/bow hit requirement
- Fixed Ship UI buttons disabled after targeted ability
- Fixed Broadside calculation failing a lack of line of sight
- Fixed Attack pausing in multiplayer for pre-attack abilities
- Removed Transcended ships moving through islands
- Removed empty ability popup when player doesn't have enough gold
Abilities
- Added Forgotten Retreat ability cost
- Added Cursed coin affecting hit chances
- Added Last Stand ships add wreckage
- Fixed Non-Eternal ship freeze
- Fixed Eternal Gateway destination issue
- Fixed Range Expertise Ability UI
- Fixed Raid ability cost calculation
- Fixed Grappling Hook not being prompted
- Fixed Last Stand not prompting from ability damage
- Fixed Last Stand disappearing on Overkills
- Fixed Last Stand UI issue
- Fixed Last Stand not appearing on multiplayer
- Fixed Battle Cry action range 1 to 2
- Fixed Battle Cry trigger range
- Fixed Storm Hit Requirement not updating on the same turn it is placed
- Fixed Tradewinds breaking gateway ability
- Fixed Bootlegger Raid ability reducing sail twice on the same ship
- Fixed using Grappling Hook two times in a turn doesn't spawn the ability button
- Fixed Ranged Expertise prompt issues
- Fixed Salvage multiple popup failure
- Fixed Elite mitigate ability over healing
- Fixed Salvage ability on multiplayer
- Removed Grappling hook's ability to pull fortifications
- Removed Cursed coin enabled on off-turns
- Removed Salvage enabled on off-turns
Visuals
- Fixed visual offset issue on ship movement animations
- Fixed left and right click breaking camera drag
- Hit Requirement not displayed correctly through storms
- Fixed Last Stand aura not appearing
- Fixed Fortify animation
- Fixed Battle Cry breaking turn system when activated during ship firing
- Fixed Elite Formation visual issues
- Fixed Particle animation issue with Retreat
- Fixed Salvage animation starting from the wrong ship
- Fixed damage popup not appearing above storms
AI Player
- Fixed AI sometime sailing to the exact spot
- Fixed AI first round taking two turns
Files
MacOSX.zip 273 MB
Jun 23, 2024
Linux.zip 263 MB
Jun 23, 2024
Windows.zip 259 MB
Jun 23, 2024
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Old Salt
A Naval Strategy Experience With No Reinforcements On The Way
Status | In development |
Author | Kneeshaw Developments |
Genre | Strategy |
Tags | 2D, Board Game, Multiplayer |
More posts
- Version 0.3.3Oct 30, 2021
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