Update 0.6.0 - Public Lobbies and Tutorial Missions!
Old Salt » Devlog
New Features
- New Tutorial: Multiple missions to help explain the user interface and game rules
- New Game Rules: Bounty Reward System - At the start of a players turn Masts can be converted into a payout. This can help boost essential action and allow for all ship attacks to be worth the pursuit.
- Multiplayer: Game Lobbies can now be toggled to public and will show up when other players go to the join game screen
- New Graphics: All (18) Faction Abilities have been animated
Improvements
- Game Detail window in the top right can be expanded to get more information on flag and island counts
- Updated Battle Cry to new Rules
- Updated Expedition to new Rules
- Debris and Wreckage is now targetable
- Improve Ship UI buttons and button flow
- Added attack dice to all players in multiplayer games
- Detect if no sails are available
- Added attack dice interface to engineer's fortifications
- Ships now sail around objects and not in straight lines
Bug Fixes
General
- Fixed first attack breaking Attack dice interface
- Fixed network targeting issues
- Fixed Island Claim cost taking resource on a failed claim
- Fixed firing after Free fire not showing target
- Fixed Broadside calculation error
- Fixed Stern/bow hit requirement
- Fixed Ship UI buttons disabled after targeted ability
- Fixed Broadside calculation failing a lack of line of sight
- Fixed Attack pausing in multiplayer for pre-attack abilities
- Removed Transcended ships moving through islands
- Removed empty ability popup when player doesn't have enough gold
Abilities
- Added Forgotten Retreat ability cost
- Added Cursed coin affecting hit chances
- Added Last Stand ships add wreckage
- Fixed Non-Eternal ship freeze
- Fixed Eternal Gateway destination issue
- Fixed Range Expertise Ability UI
- Fixed Raid ability cost calculation
- Fixed Grappling Hook not being prompted
- Fixed Last Stand not prompting from ability damage
- Fixed Last Stand disappearing on Overkills
- Fixed Last Stand UI issue
- Fixed Last Stand not appearing on multiplayer
- Fixed Battle Cry action range 1 to 2
- Fixed Battle Cry trigger range
- Fixed Storm Hit Requirement not updating on the same turn it is placed
- Fixed Tradewinds breaking gateway ability
- Fixed Bootlegger Raid ability reducing sail twice on the same ship
- Fixed using Grappling Hook two times in a turn doesn't spawn the ability button
- Fixed Ranged Expertise prompt issues
- Fixed Salvage multiple popup failure
- Fixed Elite mitigate ability over healing
- Fixed Salvage ability on multiplayer
- Removed Grappling hook's ability to pull fortifications
- Removed Cursed coin enabled on off-turns
- Removed Salvage enabled on off-turns
Visuals
- Fixed visual offset issue on ship movement animations
- Fixed left and right click breaking camera drag
- Hit Requirement not displayed correctly through storms
- Fixed Last Stand aura not appearing
- Fixed Fortify animation
- Fixed Battle Cry breaking turn system when activated during ship firing
- Fixed Elite Formation visual issues
- Fixed Particle animation issue with Retreat
- Fixed Salvage animation starting from the wrong ship
- Fixed damage popup not appearing above storms
AI Player
- Fixed AI sometime sailing to the exact spot
- Fixed AI first round taking two turns
Files
MacOSX.zip 273 MB
Jun 23, 2024
Linux.zip 263 MB
Jun 23, 2024
Windows.zip 259 MB
Jun 23, 2024
Get Old Salt
Old Salt
A Naval Strategy Experience With No Reinforcements On The Way
Status | In development |
Author | Kneeshaw Developments |
Genre | Strategy |
Tags | 2D, Board Game, Multiplayer |
More posts
- Version 0.3.3Oct 30, 2021
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